Here’s the corrected HTML code for the article:
Table of Contents
1. Introduction
2. Basic Camera Movement Controls
* Rotating the Camera
* Panning the Camera
* Zooming the Camera
3. Camera Movement Using Scripts
* Custom Camera Scripts
* Using Unity’s Built-in Camera Controller
4. Advanced Camera Techniques
* Dolly, Tracks, and Pan Shots
* Static and Follow Cameras
* Parallel Projection
5. Tips and Best Practices
6. FAQs
7.
Summary
Introduction
Moving the camera in Unity 3D is an essential skill for any game or virtual reality (VR) developer. The way you position and move the camera can greatly impact the user’s experience, making it either engaging or confusing. In this article, we’ll cover everything from basic controls to advanced techniques that will help you create stunning visuals in your Unity 3D projects.
Basic Camera Movement Controls
Rotating the Camera
To rotate the camera, use the following keys on your keyboard:
WASD
: Rotate around the forward axisE
: Rotate around the up axisR
: Rotate around the right (or X) axis
You can also hold down theShift
key to rotate the camera more quickly. To reset the camera’s rotation, press theF
key.
Panning the Camera
To pan the camera horizontally, use the following keys on your keyboard:M
: Pan leftN
: Pan right
You can also hold down theCtrl
key to pan more quickly. To reset the camera’s position, press theP
key.
Zooming the Camera
To zoom in and out of your scene, use the following keys on your keyboard:Scroll Wheel
: Zoom in and out of the