Assassin’s Creed Unity is a popular video game that has been played by millions of people around the world. But who was the developer behind this game? In this article, we will take a closer look at Ubisoft, the French company that created Assassin’s Creed Unity and many other successful games.
Ubisoft was founded in 1986 by Guillem Nogaret, Yann Collet, Jean-François Koechlin, Michel Haydier, Christian Gaudin, Serge Fournier, Alain Monet, Richard Garriott, and Andrew Witkin. The company started out as a small software development studio in Montreal, Canada, but quickly grew to become one of the largest game developers in the world.
Assassin’s Creed Unity was released in 2014 for Microsoft Windows, PlayStation 4, Xbox One, and PC. It was developed by Ubisoft Quebec, a subsidiary of the parent company that is located in Montreal, Canada. The game was designed by several teams within the studio, including the creative director Ashraf Ismail and his team.
One of the key features of Assassin’s Creed Unity was its stunning graphics, which were achieved through the use of advanced technology such as motion capture and real-time rendering. The game’s animations were also praised for their realism and fluidity, thanks to the work of a dedicated team of animators and motion capture experts.
Despite its technical achievements, Assassin’s Creed Unity was not without its problems. One of the most significant issues with the game was its performance on low-end systems, which led to complaints from many players who felt that they were unable to run the game smoothly. Ubisoft eventually released several patches and updates to improve the game’s performance, but these were not enough to completely fix the issue.
In conclusion, Assassin’s Creed Unity was a complex and ambitious game that required the expertise of many different teams within Ubisoft. While it was not without its problems, it remains one of the most successful and popular games in the history of video gaming.